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[BETA] Medieval Mod

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LordJafud

User avatar

Posts: 5

Joined: July 23rd, 2009, 5:30 pm

Post February 17th, 2010, 5:46 pm

[BETA] Medieval Mod

Hi everyone!

Well, this is an old incomplete mod decided to finish, it's about some Kingdoms in war, i think. It's not really medieval, as some units use gunpowder life riflemen and cannons :P. No magic-using humans! :D

Features:
- Resources are gold and rocks, rocks are for buildings, gold for everything else.
- Workers mine 5 gold per trip, 10 rocks per trip.
- Units get more rank when get more kills.

Castle graphic got from Infoceptor.net. Most building graphics from WC2, taken from infoceptor WC3Mod, and modified by me.
Unit graphics from Starcraft modified by me. Combat Transport from Polaris, recolored by me.
Some building graphics unchanged.

Bugs/Glitches:

- Don't deploy Healers, abilities crash the game.
- Defend plugin doesn't work, works like normal Stimpack.
- Evasion plugin for Champion doesn't work.
- Cannon and Artillery look strange, attempt to make a gunner with a cannon.

Link:
http://www.mediafire.com/?tddeybarnjj

Comment if you want! Have fun!
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TassadarZeratul

User avatar

Posts: 276

Joined: June 7th, 2009, 1:00 am

Location: Behind myself

Post February 18th, 2010, 8:35 am

Re: [BETA] Medieval Mod

I can fix up your plugin if I had the source. And while I'm at it, I'll fix the Healers.
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