July 7th, 2010, 5:27 am by TassadarZeratul
randcondjmp can also be used if you want a randomized attack pattern. This is usually a bad idea in a standard RTS mod (as it can lead to victory/defeat being determined by random chance, or to micro becoming less useful), but could be useful in a non-RTS (or unconventional RTS, such as AO), for different animations with similar/identical damage output (such as the Mind Slayer in my SC2 project Wonk_Sauce, which uses Twin Shock Vortecies or Pentagram Blast at random), for unusual units (such as the Gamblegun in Wonk_Sauce, which fires three radically different weapons at random - it's role is to be equally useful against any type of ship), or for something like WC3's creeps (not to be confused with Creep - creeps are basically attacking critters).